
How to Draw: Drawing and Sketching Objects and Environments from Your Imagination
This book comes with serious pedigree. Scott Robertson spent over seventeen years teaching concept design at Art Center College of Design, where he eventually chaired the Entertainment Design department. That depth of classroom experience shows. He's co-authored ten books on design and concept art, contributed lectures to more than forty educational DVDs through The Gnomon Workshop, and built a client roster that includes Nike, Rockstar Games, Mattel, Fiat, and Sony, among others. His hands-on work spans vehicle designs for the Hot Wheels animated series to theme park attractions like the Men in Black ride at Universal Studios Orlando. In short, Robertson knows both sides of the desk. Co-author Thomas Bertling brings a complementary background as an industrial designer and engineer, with completed projects ranging from medical innovations to military vehicles for clients such as Disney, Samsung, and Whole Foods. That practical, real-world grounding shapes his approach to teaching, and it gives the book a satisfying balance between artistic instinct and structural logic. Bertling currently serves as Director of Entertainment Design at Art Center, where he teaches perspective sketching and trains faculty. Together, the two authors offer something genuinely useful: a guide to drawing objects and environments straight from the imagination, built on curricula refined through years of teaching students at every level. It's rigorous without being dry, and ambitious without losing its footing.
- Author: Scott Robertson
- Publisher: design studio press
- Genre: Design & Fashion
- ISBN: 978-1933492735
- Pages: 208 pages
